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AI and machine learning
Python · 4 hours
ML Engineer
Catch more fraud, faster, with zero errors.
What it measures
Finds why a model that looks great in testing fails in production
Tests a model the way it will really be used: on future data, not a random sample
Builds features that work the same in training and in live traffic
Makes a live service fast enough for a 5 ms budget
Handles messy, changing real-world data without crashing
Scored on
Score: Overall score from 0 to 1000: how well fraud is ranked, scaled down for slow answers and failures, on 12 days of payments the service has never seen.
Fraud ranking (average precision): How well the service puts fraud above normal payments, from 0 to 1. The original service gets about 0.4.
Fraud caught at 5% review: Share of fraud caught if the riskiest 5% of payments are sent to human review.
P99 latency: How long the slowest 1% of payments take to score. Target: under 5 ms.
Median latency: How long a typical payment takes to score.
Error rate: Payments the service failed to score (it crashed, hung or returned nothing). In production these are approved unchecked.
Python · 4 hours
AI / LLM Engineer
Help customers find the right answer, fast.
What it measures
Diagnoses bad search results from the data, not by guesswork
Learns from user clicks while knowing where clicks mislead
Keeps outdated and duplicate articles away from customers and the AI
Matches how customers actually ask: synonyms, acronyms, error codes, typos
Ships a search service that's fast and never breaks on odd input
Scored on
Score: Overall score from 0 to 1000: how good the top 10 results are, scaled down for slow answers and failures, on two weeks of real customer questions.
Result quality (nDCG@10): How well the top 10 results are ordered, from 0 to 1 (1 = the most helpful articles first). The original service gets about 0.37.
First good answer (MRR): How high the first truly useful article ranks. 1.0 means it's always first, which is what the AI answers feature reads.
Found in top 20: Share of the truly useful articles that appear anywhere in the top 20 results.
Outdated in top 3: Questions where an outdated or duplicate article ranks in the top 3, and so gets fed to the AI answers feature.
P95 latency: How long the slowest 5% of searches take. Target: under 50 ms.
Error rate: Searches that crashed, hung or returned nothing usable: the customer sees an error page.
Python · 4 hours
Data Scientist
Forecast demand so shelves stay full.
What it measures
Spots when the data doesn't show true demand (sold-out days) and corrects for it
Tests a forecast honestly, the way it will be used, and sees through a misleading backtest
Uses what's known ahead of time: planned promotions, prices, holidays, weather
Cleans messy real-world data: duplicates, unit mix-ups, returns, time zones
Forecasts brand-new products and keeps a nightly job within its time limit
Scored on
Score: Overall score from 0 to 1000: 0 is no better than a simple forecast, 1000 is as good as knowing true demand, scaled down for bias and missing forecasts.
Forecast error (WAPE): Total forecast error as a share of total units sold over the 28 days, counting in-stock days only. Lower is better; the original job gets about 0.43.
Better than simple forecast: How much smaller the error is than a simple forecast (each weekday's average over the last two weeks).
Bias: Total forecast compared with total sales. Negative means ordering too little (empty shelves); positive means waste. Target: within ±5%.
Coverage: Share of products and days that got a valid forecast. The original job skips new products entirely.
New-product error: Forecast error on products launching during the 28 days, which have no sales history.
Job runtime (s): How long the whole nightly job took on 2 cores. The limit is 120 s; over it, the job is stopped and scores nothing.
Python · 4 hours
ML Infrastructure Engineer
Make a slow model server much faster.
What it measures
Measures before optimizing and finds the real bottlenecks
Rewrites an AI model's hot path to process work in bulk
Keeps results exactly identical while changing how they're computed
Spots hidden correctness bugs in caching and input handling
Delivers a speedup that holds up on traffic it has never seen
Scored on
Score: Overall score from 0 to 1000: speed (single messages and bulk), adjusted for the grading machine, times correctness.
Correctness: Share of checked messages whose answers match the original model exactly (within 0.0001). Below 99.5% the score drops fast.
P99 latency: How long the slowest 1% of single messages take. The original service: about 250 ms.
Median latency: How long a typical single message takes.
Throughput: Messages per second when they arrive in batches of 1 to 64, on one CPU core. The original service: about 9.
Latency speedup: How many times faster single messages are than the original service, on the same hardware.
Throughput speedup: How many times more messages per second than the original service, on the same hardware: roughly how much server cost it saves.
Backend and product
TypeScript · 4 hours
Backend Engineer
Stop overselling and double charges at peak.
What it measures
Gets concurrent purchases right: no overselling when many people buy at once
Makes retries safe: a customer is never charged twice
Handles failures in other systems (database, payments) without losing money
Gets money exactly right: rounding, coupons, current prices
Keeps checkout fast during a rush and never crashes on bad input
Scored on
Score: Overall score from 0 to 1000: correctness first, then successful checkouts, reliability and speed, on the next sale day's traffic.
Correctness: 1.0 means payments, stock and what every customer was told all agree perfectly. Money and stock mistakes cost the most.
Double charges: Customers charged twice (or given two orders) for one checkout. The original service does this when phones retry.
Oversold units: Units of limited stock sold that didn't exist.
Pricing errors: Orders charged the wrong amount: rounding, coupon rules, outdated prices or invalid codes accepted.
Successful checkouts: Checkouts that should have succeeded and did; for limited drops, how much of the real stock was sold.
Error rate: Requests that failed, were dropped by a crash, or got no answer within the app's 2.5 s timeout.
Checkout P99: How long the slowest 1% of checkouts take. Target: under 200 ms.
TypeScript · 4 hours
Full-stack / Product Engineer
Never lose an edit across devices.
What it measures
Reasons clearly about what happens when many devices edit at once
Orders edits reliably even when device clocks are wrong
Designs sync that still agrees when messages arrive late, twice or out of order
Preserves what each person meant: concurrent typing, moves and deletes
Keeps large documents fast to edit
Scored on
Score: Overall score from 0 to 1000: correctness, adjusted for efficiency, over editing sessions the code has never seen.
Correctness: Per session, half 'every device agrees' and half 'every edit kept as meant', averaged. Crashed sessions count zero. The original code gets under 40%.
Devices agree: How often every device ended up showing exactly the same document once all messages arrived.
Edits kept as meant: Share of checks passed on what users meant: nothing lost or duplicated, deletes stick, typing order kept, later edits win.
Failed sessions: Sessions where the sync code crashed, hung or ran out of time.
Work per edit: Processing time per edit, added up across every device.
Data per edit: Average bytes sent per edit: what the feature costs on a phone's data plan.
Specialist
Python · 4 hours
Quant Developer
Execute big orders cheaply, within limits.
What it measures
Understands how real markets fill orders and what trading costs
Finds unit and time-zone bugs that only show up in production
Spreads a large order through the day and respects a volume limit
Keeps a live trading system running through halts and bad data
Spots a misleading backtest and tests against the right simulator
Scored on
Score: Overall score from 0 to 1000: trading cost, staying within limits, reliability and speed, over six trading days the algorithm has never seen.
Cost vs market average (bps): How much worse than the market's average price (VWAP) the algorithm traded, in basis points (0.01%). Lower is better; the original algo: about 15–20.
Cost vs arrival price (bps): Difference from the price when each order arrived. Mostly market movement over a few orders; shown for context.
Completion: Share of ordered shares the algorithm filled itself before each order's deadline.
Over the volume limit: Share of trading minutes where the algorithm traded more than 20% of the market's volume (the client's limit).
Orders pulled: Orders the safety switch took away after an error, a bad reply or a hang.
P99 latency: How long the slowest 1% of market updates take to answer. Target: under 5 ms.
Python · 4 hours
Robotics / Autonomy Engineer
Keep a delivery robot sure of where it is.
What it measures
Combines several noisy sensors into one reliable position estimate
Gets units, directions and coordinate conventions right, and checks docs against data
Ignores bad readings: GPS reflections, missing fixes, magnetic interference, wheel slip
Finds the real cause of a production crash instead of hiding it
Keeps a real-time loop fast and steady for an entire drive
Scored on
Score: Overall score from 0 to 1000: position and heading accuracy, scaled down for invalid answers and slow updates, on 16 drives the software has never seen.
Position error (m): Typical distance in metres between where the robot thinks it is and where it really is. The original software is about 30 m off; GPS alone can't beat about 1.2 m.
Error without GPS (m): Position error while GPS is out (tunnels, overpasses) and for 10 s after it returns.
Worst 1% position error (m): How far off the robot is at its worst moments.
Heading error (°): Typical error in which way the robot thinks it's facing. The planner steers on this.
Invalid answers: Share of position requests answered with an invalid number, an error, or nothing. Each one would stop a robot.
P99 latency: How long the slowest 1% of sensor updates and position requests take. Target: under 1 ms.